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Bug
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Resolution: Fixed
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20w14a, 20w17a, 20w18a, 20w19a, 20w20a, 20w20b, 20w21a, 20w22a
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Community Consensus
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Mob behaviour
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Low
The bug
Near the world border, mobs that try to walk around, chase you or run away from something occasionally just spin around.
- is duplicated by
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MC-180726 Mob AI when near natural world border breaks, causing mobs to spin and behave erratically
- Resolved
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MC-182789 Potential casting issue: Mob twirling behaviour at high distances from the origin
- Resolved
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MC-183864 Mobs randomly spin
- Resolved
- relates to
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MC-163410 Mobs sometimes spin while pathfinding
- Reopened
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MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
- Resolved
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MC-167042 Casting issue: Campfire embers are generated at a point that loses precision at high coordinates
- Resolved
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MC-167044 Casting issue: Enchanting table book does not open for the player at high distances in some cases
- Resolved
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MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved
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MC-167047 Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates
- Resolved
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MC-167091 Casting issue: Water particles dripping from leaves lose precision at high coordinates
- Resolved
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MC-167971 Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates
- Resolved
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MC-170872 Casting issue: Nether biome particles suffer from precision loss
- Resolved
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MC-171035 Casting issue: Particles from falling rain lose precision at high coordinates
- Resolved
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MC-171037 Casting issue: Smoke produced by lava during rain loses precision at high coordinates
- Resolved
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MC-182748 Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates
- Resolved
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MC-185480 Casting issue: Smoke particles emitted by campfires during rain form at the wrong positions at high coordinates
- Resolved