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  1. Minecraft: Java Edition
  2. MC-17757

Resource pack's/mcmeta's "frametime" is ignored when "time": 1

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    • Confirmation Status:
      Unconfirmed

      Description

      When "frametime" is used for an animation in a resource pack, it will be ignored if the argument (or whatever you call it) "time" is set to 1. For example: I set "frametime" to 3, but I have a frame that I want to be 1 tick long. So I add "time": 1.

      What I expected to happen: all frames except the one I set to 1 tick long would be 3 ticks long.

      What actually happened: All frames were the default 1 tick instead of the correct 3 ticks.

      I will include a screenshot of my mcmeta. If you use it (with a 3 frame animation), all frames will be 1 tick long.

      I'm not %100 sure if my explanation (as stated in the title) is correct, but it was the only way that I could explain it.

      Edit: Added an example resource pack and updated the screenshot in the attachments. Place a piece if dirt and watch how all the frames are 1 tick long. WARNING: may be seizure inducing

      Edit 2: Oops turns out this has been fixed. Edited accordingly. It's the converter that is not converting timing files correctly.

        Attachments

        1. bug example.zip
          28 kB
        2. shears.png
          shears.png
          3 kB

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            • Assignee:
              Unassigned
              Reporter:
              blocksmithed Caleb J
            • Votes:
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                Updated:
                Resolved: