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  1. Minecraft: Java Edition
  2. MC-176156

Upon death in the Nether, running away from the spawnpoint will unexpectedly kill the player.

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: 20w13a
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      New Snapshot 20w13a, Java Edition (PC)
    • Confirmation Status:
      Unconfirmed
    • Category:
      (Unassigned)

      Description

      This a tricky bug to describe so bear with me.

      After a player dies in the nether (the way I died was I fell into lava from a high distance), the player will successfully respawn in the overworld (original spawn, no spawn point that was reset, and no bed), but after running a short distance, will unexpectedly be killed by the game.

      It happens repeatedly without a cycle, so all it takes is one death in the nether.

      Walking in the overworld from the spawn point is fine, and so is jumping, but after a few moments of running, the player is killed.

      I don't know if this has something to do with time, or if it has something to do with distance. It could be that a player is killed after a specified about of seconds once the player has began running, or it's a certain amount of blocks that the player travels before being killed, or both.

      Note: I was flying in creative mode in the nether, then I switched to survival mode mid flight and fell into the lava (purposely) before the bug had occurred.

      Also, I tested this in other new worlds, and it was the exact same experience.

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          Logan Teague
        2. 2020-03-25_15.17.11.png
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          Logan Teague
        3. 2020-03-25_15.17.17.png
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          Logan Teague

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              Assignee:
              Unassigned Unassigned
              Reporter:
              Lewgn Logan Teague
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                Updated:
                Resolved: