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Bug
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Resolution: Unresolved
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None
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1.15.2, 1.17 Pre-release 4, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w44a, 1.19.4, 1.21
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None
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Community Consensus
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Mob behaviour, Mob spawning
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Important
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Gameplay
We have a server that is years old, and once every few months we have to do maintenance on it because sometimes a random mob will die, or for one reason or another will produce an item. Then, a zombie picks up that item, causing it to become permanent. So, to combat this, we have to do a /kill on each of the hostile mob types, followed by a /kill @e[type=item]. This only gets the loaded areas, so it's still difficult.
Just because a skeleton stepped in some lava flow shouldn't be the reason a zombie now is carrying a bone in its hand and is forever wandering the server now. I'd propose a fix of tracking where an item originates, and only use items from a player, dropper, or dispenser to make a mob persistent when picking up items.
Expected behavior: Mobs should despawn when left alone and not interacted with deliberately by a player.
Current behavior: Zombies (and other mobs) can become persistent on their own by picking up random items dropped by mobs that happen to die on their own, preventing them from ever despawning in the first place.
- is duplicated by
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MC-182795 Chicken eggs and Zombies
- Resolved
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MC-227300 Glow ink being picked up by zombies causes lag buildup
- Resolved
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MC-228994 Zombies that do not despawn and give lag, because they collect glow ink from glow squids in the caves.
- Resolved
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MC-229006 zombie cannot disspawn
- Resolved
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MC-230190 Chickens spawning underground leading to zombies picking up eggs
- Resolved
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MC-231134 Zombie's picking up eggs from Chicken Zombies not despawning.
- Resolved
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MC-231147 water sources in the ravines are now being sources of lag.
- Resolved
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MC-231977 Chicken Jockey eggs causing zombies to not despawn
- Resolved
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MC-239754 Filling mob cap on serveres
- Resolved
- relates to
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MC-197179 Baby piglins that pick up leather don't despawn, cluttering the Nether with unnecessary baby piglins
- Resolved
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MCPE-125111 Hidden, persistent monsters build up without player interaction and block new spawns
- Open
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MC-191725 Endermen picking up blocks don't count towards the mob cap, and don't despawn, potentially cluttering up the world with endermen if they cannot place the block down
- Reopened