Affects Version/s: 1.15.2, 1.16.1, 20w28a, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3, 1.16.4 Pre-release 2, 1.16.4, 20w51a, 21w03a, 1.16.5, 21w06a, 21w14a, 1.17, 1.17.1, 21w37a
Fix Version/s: None
Flooded/underwater rooms get a ceiling of water as if reaching an air surface, even directly below a solid block.
If the solid block is replaced with a waterlogged block the "water surface" effect is removed. But a solid block produces the water surface effect. This is intermittent, it does not effect all blocks in this way, however I have been unable to determine why, or find a work around this purely visual, but incredibly annoying bug for anyone building under water.
I think it has something to do with proximity to glass, extending 1 block away.
- Build this structure and fill it with water
- Go inside
→ On the edges of the room's ceiling, you'll see the water surface
- Break the middle block and replace it with glass
→ Now the water surface is visible everywhere
It would be expected that the water ceiling only renders from above, but not from below.