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Bug
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Resolution: Works As Intended
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None
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20w10a, 1.16.1
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None
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Confirmed
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Rendering
IF : itemframe | iif : invisible itemframe
So basically, I was doing some stuff with the new snapshot, and wanted to use some iif. I summon an iif, put a whool on it and place a button right behind it. And I've seen that was not as usual with normal IF. Just to give you an example, here is a before/after torch with a hook attached.
The problem is the iif makes the item in it 1 block pixel backward as a normal IF. I got other screens attached to make this bug easier to see than with the first screen.
Could probably be added a tag to customize the position of the item in the IF.