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Bug
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Resolution: Invalid
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None
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1.15.2
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None
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macOS 10.15.3
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Unconfirmed
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(Unassigned)
I can not play the game, even on anterior versions, I did not find any topic with a similar problem, here is the full report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// I let you down. Sorry ![]()
Time: 20/02/20 12:05Description: Initializing game
java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /Users/Félix/Library/Application Support/minecraft/bin/12f4-ac8a-001c-5a0a/libglfw.dylib(error = null) at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32) at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19) at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28) at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126) at org.lwjgl.system.Library.loadNative(Library.java:338) at org.lwjgl.system.Library.loadNative(Library.java:281) at org.lwjgl.system.Library.loadNative(Library.java:205) at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673) at cxx.a(SourceFile:132) at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:996) at dbn.<init>(SourceFile:414) at net.minecraft.client.main.Main.main(SourceFile:166)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– Head --Thread: Render threadStacktrace: at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32) at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19) at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28) at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126) at org.lwjgl.system.Library.loadNative(Library.java:338) at org.lwjgl.system.Library.loadNative(Library.java:281) at org.lwjgl.system.Library.loadNative(Library.java:205) at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673) at cxx.a(SourceFile:132) at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:996) at dbn.<init>(SourceFile:414)
– Initialization --Details:Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:166)
– System Details --Details: Minecraft Version: 1.15.2 Minecraft Version ID: 1.15.2 Operating System: Mac OS X (x86_64) version 10.15.3 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1157650560 bytes (1104 MB) / 1476395008 bytes (1408 MB) up to 2147483648 bytes (2048 MB) CPUs: 4 JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.15.2 Backend library: LWJGL version 3.2.1 build 12 Backend API: ~ERROR~ NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) CPU: <unknown>