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Bug
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Resolution: Fixed
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20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w15a, 20w18a, 20w19a, 20w20a, 20w21a, 20w22a
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Confirmed
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Particles
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Low
When it rains on lava, the produced smoke ends up losing precision when far from spawn.
I remember explicitly testing for this late in 1.15's development and not finding it, so this bug has likely resulted from a very recent change.
This is best tested when greater than 16,777,216 blocks out on both axes, so being 20 million blocks out should suffice. This issue is without a doubt due to incorrectly casting to a 32-bit float from an integer or double, resulting in numerical precision being lost. This can be fixed by simply not casting to a float, which eliminates any chance of losing any precision.
Related tickets: MC-182789
- relates to
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MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground
- Open
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MC-76810 Casting issue: Bone meal particles break at high coordinates (floating point precision)
- Resolved
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MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved
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MC-167091 Casting issue: Water particles dripping from leaves lose precision at high coordinates
- Resolved
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MC-167103 Casting issue: Mob spawning loses precision at high coordinates
- Resolved
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MC-167421 Casting issue: Minecarts with chests are generated in the wrong positions in abandoned mineshafts at high coordinates
- Resolved
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MC-167971 Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates
- Resolved
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MC-170872 Casting issue: Nether biome particles suffer from precision loss
- Resolved
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MC-171035 Casting issue: Particles from falling rain lose precision at high coordinates
- Resolved
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MC-177723 Casting Issue: Mobs occasionally just spin around when coordinate numbers are very high
- Resolved
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MC-182748 Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates
- Resolved
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MC-183174 Casting Issue: Certain detector rails unable to be powered when coordinate numbers are very high
- Resolved
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MC-186362 Casting issue: Translucent block rendering breaks down at high distances
- Resolved
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MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
- Resolved
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MC-167047 Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates
- Resolved
- testing discovered
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MC-171710 Beyond 30 million blocks, rain renders at y=63 regardless of surrounding terrain
- Resolved