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  1. Minecraft: Java Edition
  2. MC-171035

Casting issue: Particles from falling rain lose precision at high coordinates

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    • Confirmed
    • Particles
    • Low

      The particles produced when rain hits the surface of blocks loses coordinate precision at high distances from spawn.

      This issue is newly introduced by 20w06a - it is not at all present in 1.15.2 and particles behave normally there. May have been caused by the fix to MC-131770.

      This is best tested when greater than 16,777,216 blocks out on both axes, so being 20 million blocks out should suffice. This issue is without a doubt due to incorrectly casting to a 32-bit float from an integer or double, resulting in numerical precision being lost. This can be fixed by simply not casting to a float, which eliminates any chance of losing any precision.

      Rain rendering itself is also broken at very high coordinates on the xz plane, and has been for a while, but this is almost impossible to see in vanilla bounds.

      Related tickets: MC-182789

            grum [Mojang] Grum (Erik Broes)
            Awesoman3000 Connor Steppie
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