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Bug
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Resolution: Unresolved
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None
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20w06a, 20w07a, 20w09a, 20w10a, 20w11a, 20w12a, 20w16a, 20w22a, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w28a, 1.16.3, 1.16.4, 20w51a, 21w06a, 21w17a, 21w20a, 1.17, 1.17.1, 22w12a, 1.19.2, 1.19.4, 1.20 Pre-release 6, 1.21.1, 1.21.2 Release Candidate 1, 1.21.2 Release Candidate 2, 1.21.2
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None
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Confirmed
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Structures, World generation
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Low
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Gameplay
The bug
There are fossils that spawn in Nether Fortresses or Bastion Remnants, replacing parts of them.
How to reproduce
- Create a "World Type: Single Biome" world with "Soul Sand Valley" as biome
- /locate either a fortress or a bastion and check if a fossils generated insecting them. Repeat this step if you cannot find any intersecting fossils.
How to reproduce (Nether Fortress)
World Type: Caves
Biome: Soul Sand Valley
Seed: 7394776594861614946
Coordinates:
- /tp @s -598.290 61.038 -693.661 169.7 -1.0
Last tested in 1.19.2
Seed: 8848626824600310087
Coordinates:
- /execute in minecraft:the_nether run tp @p 2414 68 -822
How to reproduce (Bastion Remnant)
World Type: Caves
Biome: Soul Sand Valley
Seed: 7394776594861614946
Coordinates:
- /tp @s -1413.276 69.595 -792.095 -154.9 39.6
- relates to
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MC-170897 Nether fossils can generate floating if a cave carver removes the ground beneath them
- Open
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MC-171553 Basalt can generate inside Nether fortresses
- Resolved
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MC-173032 Fossils can overwrite the stronghold end portal
- Resolved
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MC-173199 Fossils in the nether cause caves / floating islands to generate and can break through the nether roof
- Resolved
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MC-170815 Soul sand valley fossils generate duplicated / stacked
- Resolved