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Bug
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Resolution: Fixed
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1.15.2, 20w08a, 20w10a, 20w11a, 20w14a, 20w15a, 20w18a, 20w21a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1, 1.16.4, 20w46a, 1.16.5, 21w14a, 21w18a, 1.17 Release Candidate 1, 21w43a, 1.18 Pre-release 4, 1.18 Pre-release 5, 1.18.2, 22w12a, 22w14a, 22w15a, 22w17a, 1.19 Pre-release 2, 1.19, 1.19.1 Pre-release 6, 1.19.1, 1.19.2, 22w42a, 22w43a, 22w44a, 22w46a, 1.19.3 Pre-release 1, 1.19.3, 23w03a, 1.19.4 Pre-release 1, 1.19.4, 23w16a, 23w18a, 1.20 Pre-release 1, 1.20 Pre-release 2
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None
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Confirmed
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UI
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Normal
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Platform
The bug
Resetting world icons visually replaces other worlds' icons and switches up icons even more when toggling fullscreen.
While the bug is happening, the game is also spamming the following message in the log: "OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'"
How to reproduce
- Have a few worlds in your singleplayer world list
- Restart the game
- Reset the top-most (first) world's icon
- Observe the second world's icon change to that of the third
- Toggle fullscreen a few times and observe how worlds keep changing their icon
In the attachments, icons2.mov shows this behavior. In windowed mode, the system status bar and the game window frame are visible, and in fullscreen mode, only the game window frame is visible initially, but then it hides after a second.