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Bug
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Resolution: Awaiting Response
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None
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1.15.1
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None
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Unconfirmed
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Crash
The game crashed whilst mouseclicked event handler
Error: java.lang.OutOfMemoryError: Java heap space
that's what it says after i crashed along with the crash report:
---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 04/01/20 13:23 Description: mouseClicked event handler java.lang.OutOfMemoryError: Java heap space at java.util.ArrayList.<init>(ArrayList.java:152) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at jz$1.a(SourceFile:46) at jz$1.b(SourceFile:31) at jt.b(SourceFile:461) at jt.a(SourceFile:28) at jt$1.a(SourceFile:68) at jt$1.b(SourceFile:54) at jt.b(SourceFile:461) at jt.a(SourceFile:28) at jt$1.a(SourceFile:68) at jt$1.b(SourceFile:54) at jt.b(SourceFile:461) at jt.a(SourceFile:28) at jt$1.a(SourceFile:68) at jt$1.b(SourceFile:54) at kd.a(SourceFile:111) at kd.a(SourceFile:78) at kd.a(SourceFile:26) at crm.a(SourceFile:155) at crm.a(SourceFile:139) at crm.b(SourceFile:127) at crm.b(SourceFile:89) at dji.a(SourceFile:74) at dji.<init>(SourceFile:66) at djh.init(SourceFile:46) at dfz.init(SourceFile:338) at dbl.a(SourceFile:829) at dgd.e(SourceFile:131) at dgd$$Lambda$1800/1856828350.onPress(Unknown Source) at dct.onPress(SourceFile:18) at dco.onClick(SourceFile:15) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at java.util.ArrayList.<init>(ArrayList.java:152) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at jz$1.a(SourceFile:46) at jz$1.b(SourceFile:31) at jt.b(SourceFile:461) at jt.a(SourceFile:28) at jt$1.a(SourceFile:68) at jt$1.b(SourceFile:54) at jt.b(SourceFile:461) at jt.a(SourceFile:28) at jt$1.a(SourceFile:68) at jt$1.b(SourceFile:54) at jt.b(SourceFile:461) at jt.a(SourceFile:28) at jt$1.a(SourceFile:68) at jt$1.b(SourceFile:54) at kd.a(SourceFile:111) at kd.a(SourceFile:78) -- Affected screen -- Details: Screen name: dgd Stacktrace: at dfz.wrapScreenError(SourceFile:450) at dbm.a(SourceFile:86) at dbm.c(SourceFile:150) at dbm$$Lambda$2086/487566917.run(Unknown Source) at aip.execute(SourceFile:94) at dbm.b(SourceFile:150) at dbm$$Lambda$1473/1107677641.invoke(Unknown Source) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3174) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(SourceFile:123) at dbl.d(SourceFile:973) at dbl.b(SourceFile:585) at net.minecraft.client.main.Main.main(SourceFile:202) -- System Details -- Details: Minecraft Version: 1.15.1 Minecraft Version ID: 1.15.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 415206616 bytes (395 MB) / 603979776 bytes (576 MB) up to 4294967296 bytes (4096 MB) CPUs: 4 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.15.1 Backend library: LWJGL version 3.2.2 build 10 Backend API: Intel(R) HD Graphics 4400 GL version 4.3.0 - Build 20.19.15.4531, Intel GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: vanilla Current Language: English (US) CPU: 4x Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
I am very confused as to how to fix this, i added more RAM through version > edit > advanced options. and made my RAM from 2GB to 4GB, half of my total ram, i even tried 5GB but it still doesn't work... please help!