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Bug
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Resolution: Fixed
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1.15.1, 1.15.2, 20w06a
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None
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Confirmed
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Mob spawning, Performance
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Very Important
Similar to MC-134696 but I was told to create a new issue.
The bug
Cods can rapidly spawn and despawn. They don't respect their cap. This can cause 400+ cods to spawn, dropping the server performance.
This happens more regularly when moving into unloaded chunks, but this is not always required. After a minute the numbers go back down. I printed the number of cods in chat every 10 seconds and attached a screenshot with the results.
How to reproduce
- Load chunks near an ocean where cods spawn.
- Cods should start spawning immediately.
- /execute if entity @e[type=cod] shows how many cods are loaded. In my testing this could be as high as 500 entities.
- Notice the server performance has dropped significantly.