-
Bug
-
Resolution: Unresolved
-
None
-
1.15.1, 1.15.2, 20w22a, 1.16.1, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 1, 1.16.3, 1.16.4 Release Candidate 1, 1.16.4, 20w46a, 20w49a, 20w51a, 21w10a, 21w15a, 21w16a, 21w17a, 21w18a, 21w20a, 1.17 Pre-release 3, 1.17 Release Candidate 1, 1.17.1, 21w38a, 21w39a, 1.18, 22w19a, 1.19 Pre-release 2, 1.19.1 Release Candidate 2, 1.19.2, 1.19.3, 1.19.4 Release Candidate 2, 1.19.4, 1.20 Release Candidate 1, 1.20, 1.20.2 Release Candidate 1, 1.20.2 Release Candidate 2, 1.20.2, 1.20.3 Pre-Release 1, 1.20.3, 1.20.4, 24w10a, 24w11a, 1.21, 1.21.3
-
Confirmed
-
Trading
-
Important
-
Gameplay
Recently, an "infinite emerald cycle" was fixed in Librarian trades. ie: one could trade a book to a Librarian for 1 emerald each, and could also buy a bookshelf (which can be broken to obtain three books) from a Librarian for 1 emerald each. By this method, one could turn a single emerald into infinite emeralds, using the same two trades, sometimes using a single librarian.
This was "corrected" in 1.15.
However, there is still another "infinite emerald" cycle. This one is a little bit more complex, as it requires both a Cleric and a Librarian:
Clerics can buy Glass Bottles for 1 emerald each.
Librarians can sell glass, up to 4 for 1 emerald.
3 Glass can be crafted into 3 glass bottles.
So, the previous "fixed" cycle was: 1 Emerald -> 1 Bookshelf -> 3 Books -> 3 Emeralds
the new cycle is: 1 Emerald -> 4 Glass -> 3 Bottles -> 3 Emeralds
As it's between two different villagers, maybe it's not a problem, but I suspect the intent is to not allow "infinite emerald cycles" without any resource-gathering by the player.
If this is fixed, I suggest requiring a minimum of 4 bottles to get 1 emerald. I really don't want to see the glass trade nerfed.