Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-167971

Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.16 Pre-release 1
    • 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w15a, 20w18a, 20w19a, 20w20a, 20w21a, 20w22a
    • Confirmed
    • Networking, Particles, Rendering
    • Low

      they appear at the wrong locations at high coordinates.

      This is best tested when greater than 16,777,216 blocks out on both axes, so being 20 million blocks out should suffice. This issue is without a doubt due to incorrectly casting to a 32-bit float from an integer or double, resulting in numerical precision being lost. This can be fixed by simply not casting to a float, which eliminates any chance of losing any precision.

      Related tickets: MC-182789

            grum [Mojang] Grum (Erik Broes)
            Awesoman3000 Connor Steppie
            Votes:
            5 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: