1.15.1 Pre-release 1
Windows 7 service pack 1, java 1.6 update 14
This effects all versions across the board on PC.
When I begin play in a creative world I like to set it to Peaceful and change gamerule to domobspawning false but the command to quickly remove all passive creatures in the entire area has a flaw.
When I do /kill @e I have to then go to the slimes and do it 2 more times until they are finally all removed and I can begin to play.
Can it be made that slimes die when kill @e is used whether they are large or not?
MC-51732 /kill @e command splits slimes and lavaslimes