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Bug
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Resolution: Fixed
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1.14.4, (21)
1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w15a, 20w18a, 20w19a, 20w20a, 20w21a, 20w22a -
None
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Confirmed
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Mob behaviour, Mob spawning, Networking
While this is rather hard to notice within vanilla bounds, it's definitely there.
One simple way to reproduce this is to create a completely blank superflat world, and build a small 3x3 platform at the lowest possible point in the world. You will notice that the mobs spawn aligned to the grid as expected. However, if this 3x3 platform is built with one corner at (19999999,0,19999999) and the opposite at (20000001,0,20000001), it can be seen that mob spawning has a very clear bias to the negative side, with it aligned to the corners of blocks rather than edges. A command block was used to help indicate when mobs were spawned.
- relates to
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MC-123390 All types of animals spawning in blocks and suffocating during terrain generation
- Resolved
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MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
- Resolved
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MC-167042 Casting issue: Campfire embers are generated at a point that loses precision at high coordinates
- Resolved
-
MC-167044 Casting issue: Enchanting table book does not open for the player at high distances in some cases
- Resolved
-
MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved
-
MC-167047 Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates
- Resolved
-
MC-167091 Casting issue: Water particles dripping from leaves lose precision at high coordinates
- Resolved
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MC-167971 Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates
- Resolved
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MC-170872 Casting issue: Nether biome particles suffer from precision loss
- Resolved
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MC-171035 Casting issue: Particles from falling rain lose precision at high coordinates
- Resolved
-
MC-171037 Casting issue: Smoke produced by lava during rain loses precision at high coordinates
- Resolved
-
MC-182748 Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates
- Resolved
-
MC-185480 Casting issue: Smoke particles emitted by campfires during rain form at the wrong positions at high coordinates
- Resolved
Casting issue: Mob spawning loses precision at high coordinates
-
Bug
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Resolution: Fixed
-
1.14.4, (21)
1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w15a, 20w18a, 20w19a, 20w20a, 20w21a, 20w22a -
None
-
Confirmed
-
Mob behaviour, Mob spawning, Networking
While this is rather hard to notice within vanilla bounds, it's definitely there.
One simple way to reproduce this is to create a completely blank superflat world, and build a small 3x3 platform at the lowest possible point in the world. You will notice that the mobs spawn aligned to the grid as expected. However, if this 3x3 platform is built with one corner at (19999999,0,19999999) and the opposite at (20000001,0,20000001), it can be seen that mob spawning has a very clear bias to the negative side, with it aligned to the corners of blocks rather than edges. A command block was used to help indicate when mobs were spawned.
- relates to
-
MC-123390 All types of animals spawning in blocks and suffocating during terrain generation
- Resolved
-
MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
- Resolved
-
MC-167042 Casting issue: Campfire embers are generated at a point that loses precision at high coordinates
- Resolved
-
MC-167044 Casting issue: Enchanting table book does not open for the player at high distances in some cases
- Resolved
-
MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved
-
MC-167047 Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates
- Resolved
-
MC-167091 Casting issue: Water particles dripping from leaves lose precision at high coordinates
- Resolved
-
MC-167971 Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates
- Resolved
-
MC-170872 Casting issue: Nether biome particles suffer from precision loss
- Resolved
-
MC-171035 Casting issue: Particles from falling rain lose precision at high coordinates
- Resolved
-
MC-171037 Casting issue: Smoke produced by lava during rain loses precision at high coordinates
- Resolved
-
MC-182748 Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates
- Resolved
-
MC-185480 Casting issue: Smoke particles emitted by campfires during rain form at the wrong positions at high coordinates
- Resolved