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Bug
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Resolution: Fixed
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1.14.4, 1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w15a, 20w18a, 20w19a, 20w20a, 20w21a, 20w22a
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Confirmed
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Entities, Networking
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Low
discovered while testing the fix to MC-125638.
Since the code that primes TNT from other explosions is different from the code that primes it from held items, TNT primed from other explosions is still subject to high coordinate precision loss in this case.
This is best tested when greater than 16,777,216 blocks out on both axes, so being 20 million blocks out should suffice. This issue is without a doubt due to incorrectly casting to a 32-bit float from an integer or double, resulting in numerical precision being lost. This can be fixed by simply not casting to a float, which eliminates any chance of losing any precision.
Related tickets: MC-182789
- relates to
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MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground
- Open
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MC-76810 Casting issue: Bone meal particles break at high coordinates (floating point precision)
- Resolved
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MC-125638 Ignited TNT block create entity offset at high coordinates
- Resolved
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MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved
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MC-167091 Casting issue: Water particles dripping from leaves lose precision at high coordinates
- Resolved
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MC-167103 Casting issue: Mob spawning loses precision at high coordinates
- Resolved
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MC-167421 Casting issue: Minecarts with chests are generated in the wrong positions in abandoned mineshafts at high coordinates
- Resolved
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MC-167971 Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates
- Resolved
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MC-170872 Casting issue: Nether biome particles suffer from precision loss
- Resolved
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MC-171035 Casting issue: Particles from falling rain lose precision at high coordinates
- Resolved
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MC-171037 Casting issue: Smoke produced by lava during rain loses precision at high coordinates
- Resolved
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MC-177723 Casting Issue: Mobs occasionally just spin around when coordinate numbers are very high
- Resolved
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MC-182748 Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates
- Resolved
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MC-183174 Casting Issue: Certain detector rails unable to be powered when coordinate numbers are very high
- Resolved
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MC-186362 Casting issue: Translucent block rendering breaks down at high distances
- Resolved
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MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
- Resolved