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Bug
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Resolution: Fixed
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1.14.4, 1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w15a, 20w18a, 20w19a, 20w20a, 20w21a, 20w22a
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Confirmed
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Networking, Particles, Rendering
found while testing the new floating point precision loss fixes.
Basically, this affects only the embers thrown out by the campfire. At high coordinates, they can come from points even outside of the campfire, but usually come from the corners.
This is best tested when greater than 16,777,216 blocks out on both axes, so being 20 million blocks out should suffice. This issue is without a doubt due to incorrectly casting to a 32-bit float from an integer or double, resulting in numerical precision being lost. This can be fixed by simply not casting to a float, which eliminates any chance of losing any precision.
Related tickets: MC-182789
- relates to
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MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground
- Open
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MC-45749 Potion particles spread always from the north-west corner of a block, regardless of impact
- Resolved
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MC-76810 Casting issue: Bone meal particles break at high coordinates (floating point precision)
- Resolved
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MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
- Resolved
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MC-167103 Casting issue: Mob spawning loses precision at high coordinates
- Resolved
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MC-167421 Casting issue: Minecarts with chests are generated in the wrong positions in abandoned mineshafts at high coordinates
- Resolved
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MC-177723 Casting Issue: Mobs occasionally just spin around when coordinate numbers are very high
- Resolved
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MC-183174 Casting Issue: Certain detector rails unable to be powered when coordinate numbers are very high
- Resolved
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MC-186362 Casting issue: Translucent block rendering breaks down at high distances
- Resolved
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MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved
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MC-167091 Casting issue: Water particles dripping from leaves lose precision at high coordinates
- Resolved
- testing discovered
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MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved