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  1. Minecraft: Java Edition
  2. MC-166871

Render Distance affects ms ticks too heavily.

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.15 Pre-release 3
    • None
    • Java 1.8.0_51, 64 bit, Windows 10 version 1903, RAM: 4 GB (2 GB allocated for Minecraft), CPU: AMD A8, Integrated GPU.
    • Unconfirmed
    • (Unassigned)

      I play on a low-end hardware, and I usually play Minecraft with Optifine for faster rendering. And, 1.15 really stress the client the higher the render distance I set, even if I am not loading new chunks. I usually play at unlimited max framerate, but I tested it at 30 fps and the absurd increments of ms ticks is still happening.

      At 2-3 chunks, it is healthy at 8 ms ticks

      At 4 chunks, it is immediately at 20 ms ticks.

      5 chunks, 40 ms ticks; 6 chunks, 75 ms ticks; 7 chunks, 100 ms ticks; 8 chunks, 120 ms ticks.

      Obviously the higher the render distance, the slower the client will be. But, at 1.14.4, without Optifine, at 10 chunk render distance I can get around only 40 ms ticks at highest when not loading a chunk.

      The new system looks good in FPS count because it feels fast. I suggest that there should be an option whether you want FPS or the chunk loading to be prioritized.

      Quick message: "I really want to cheer you all to make Minecraft a better game. Most people in my country have potato computers so I hope that extreme optimization of Java Edition would pave the way for more accessibility for lower-end hardware. Good luck and thank you all devs! You are doing great so far with 1.15!" 

            Unassigned Unassigned
            Taruyroiii Roi John Belmonte
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