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Bug
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Resolution: Duplicate
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None
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1.15 Pre-release 1
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None
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1.15-pre1
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Unconfirmed
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(Unassigned)
The game crashed whilst rendering block entity
Crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Don't do that.
Time: 11/22/19 1:16 PMDescription: Rendering Block Entity
java.lang.IndexOutOfBoundsException: Index: 16, Size: 16 at java.util.ArrayList.rangeCheck(ArrayList.java:653) at java.util.ArrayList.get(ArrayList.java:429) at dsy.a(SourceFile:41) at dsx.a(SourceFile:30) at dsx.a(SourceFile:11) at dsk.a(SourceFile:106) at dsk.b(SourceFile:95) at dsk$$Lambda$3562/206548026.run(Unknown Source) at dsk.a(SourceFile:127) at dsk.a(SourceFile:95) at dqm.a(SourceFile:1180) at dqi.a(SourceFile:719) at dqi.a(SourceFile:549) at dbj.d(SourceFile:941) at dbj.b(SourceFile:576) at net.minecraft.client.main.Main.main(SourceFile:202)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– Head --Thread: Render threadStacktrace: at java.util.ArrayList.rangeCheck(ArrayList.java:653) at java.util.ArrayList.get(ArrayList.java:429) at dsy.a(SourceFile:41) at dsx.a(SourceFile:30) at dsx.a(SourceFile:11) at dsk.a(SourceFile:106) at dsk.b(SourceFile:95) at dsk$$Lambda$3562/206548026.run(Unknown Source)
– Block Entity Details --Details: Name: minecraft:end_gateway // bxh Block: Block{minecraft:end_gateway} Block location: World: (91,75,29), Chunk: (at 11,4,13 in 5,1; contains blocks 80,0,16 to 95,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Block: Block{minecraft:end_gateway} Block location: World: (91,75,29), Chunk: (at 11,4,13 in 5,1; contains blocks 80,0,16 to 95,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)Stacktrace: at dsk.a(SourceFile:127) at dsk.a(SourceFile:95) at dqm.a(SourceFile:1180) at dqi.a(SourceFile:719)
– Affected level --Details: All players: 1 total; [dpw['EzPzLemonSqueezy'/250, l='MpServer', x=93.12, y=63.49, z=19.66]] Chunk stats: Client Chunk Cache: 961, 2 Level dimension: minecraft:the_end Level name: MpServer Level seed: 7475012277245985077 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: {} Level spawn location: World: (440,72,279), Chunk: (at 8,4,7 in 27,17; contains blocks 432,0,272 to 447,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 3175458 game time, 531804 day time Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Server brand: vanilla Server type: Integrated singleplayer serverStacktrace: at dnj.a(SourceFile:442) at dbj.c(SourceFile:1865) at dbj.b(SourceFile:591) at net.minecraft.client.main.Main.main(SourceFile:202)
– System Details --Details: Minecraft Version: 1.15 Pre-release 1 Minecraft Version ID: 1.15-pre1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 5875575712 bytes (5603 MB) / 6375342080 bytes (6080 MB) up to 10737418240 bytes (10240 MB) CPUs: 4 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx10G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.15-pre1 Backend library: LWJGL version 3.2.2 build 10 Backend API: AMD Radeon HD 6800 Series GL version 4.5.13399 Compatibility Profile Context 15.201.1151.1008, ATI Technologies Inc. GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) CPU: 4x Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
I started crashing whilst in the end dimension
- duplicates
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MC-166004 Getting too close to an end gateway causes the game to crash
- Resolved