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Bug
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Resolution: Duplicate
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None
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1.15 Pre-release 1
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None
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Jave Edition, Windows 10 OS, Nividia 1050ti GPU, 12 GB RAM.
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Unconfirmed
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(Unassigned)
---- Minecraft Crash Report ----
// There are four lights!
Time: 11/22/19 12:25 PM
Description: Rendering Block Entity
java.lang.IndexOutOfBoundsException: Index: 16, Size: 16
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at dsy.a(SourceFile:41)
at dsx.a(SourceFile:30)
at dsx.a(SourceFile:11)
at dsk.a(SourceFile:106)
at dsk.b(SourceFile:95)
at dsk$$Lambda$3565/2111798903.run(Unknown Source)
at dsk.a(SourceFile:127)
at dsk.a(SourceFile:95)
at dqm.a(SourceFile:1180)
at dqi.a(SourceFile:719)
at dqi.a(SourceFile:549)
at dbj.d(SourceFile:941)
at dbj.b(SourceFile:576)
at net.minecraft.client.main.Main.main(SourceFile:202)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Render thread
Stacktrace:
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at dsy.a(SourceFile:41)
at dsx.a(SourceFile:30)
at dsx.a(SourceFile:11)
at dsk.a(SourceFile:106)
at dsk.b(SourceFile:95)
at dsk$$Lambda$3565/2111798903.run(Unknown Source)
– Block Entity Details –
Details:
Name: minecraft:end_gateway // bxh
Block: Block{minecraft:end_gateway}
Block location: World: (561,62,768), Chunk: (at 1,3,0 in 35,48; contains blocks 560,0,768 to 575,255,783), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Block: Block{minecraft:end_gateway}
Block location: World: (561,62,768), Chunk: (at 1,3,0 in 35,48; contains blocks 560,0,768 to 575,255,783), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Stacktrace:
at dsk.a(SourceFile:127)
at dsk.a(SourceFile:95)
at dqm.a(SourceFile:1180)
at dqi.a(SourceFile:719)
– Affected level –
Details:
All players: 1 total; [dpw['brickticks'/336, l='MpServer', x=573.74, y=61.25, z=778.68]]
Chunk stats: Client Chunk Cache: 1225, 419
Level dimension: minecraft:the_end
Level name: MpServer
Level seed: 3649401586157907277
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options: {}
Level spawn location: World: (-731,66,429), Chunk: (at 5,4,13 in -46,26; contains blocks -736,0,416 to -721,255,431), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)
Level time: 81714007 game time, 59317770 day time
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at dnj.a(SourceFile:442)
at dbj.c(SourceFile:1865)
at dbj.b(SourceFile:591)
at net.minecraft.client.main.Main.main(SourceFile:202)
– System Details –
Details:
Minecraft Version: 1.15 Pre-release 1
Minecraft Version ID: 1.15-pre1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 661331792 bytes (630 MB) / 1979711488 bytes (1888 MB) up to 2147483648 bytes (2048 MB)
CPUs: 8
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.15-pre1
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.15, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: vanilla, programer_art
Current Language: English (US)
CPU: 8x Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
- duplicates
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MC-166004 Getting too close to an end gateway causes the game to crash
- Resolved