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Bug
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Resolution: Invalid
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None
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1.15 Pre-release 1
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None
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Unconfirmed
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(Unassigned)
In 1.15Pre1, almost 20% of the whole render loop is spend on dnh.a() which is (according to the client deobf map) ClientChunkCache.isValidChunk().
If this function could be optimized/called less often, a huge FPS boost is possible