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  1. Minecraft: Java Edition
  2. MC-165507

When a mob takes no damage, it still flashes red

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • 1.14.4, 19w45b, 19w46a, 19w46b, 1.15 Pre-release 1, 1.15 Pre-Release 2, 1.15 Pre-release 3, 1.15 Pre-release 4, 1.15.2, 20w06a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13b, 20w14a, 20w16a, 20w17a, 20w21a, 1.16 Pre-release 1, 1.16.3, 1.16.4 Release Candidate 1, 1.16.4, 20w45a, 20w46a, 20w49a, 1.16.5, 21w08b, 1.17.1, 21w43a, 21w44a, 1.18 Pre-release 2, 1.18 Release Candidate 1, 22w16b, 1.19.2, 22w43a, 22w44a, 22w45a, 22w46a, 1.19.3 Pre-release 1, 1.19.3 Pre-release 2, 1.19.3 Pre-release 3, 1.19.3 Release Candidate 1, 1.19.3, 23w06a, 1.19.4, 23w12a, 23w13a, 23w14a, 23w17a, 1.20, 1.20.1, 23w31a, 23w32a, 1.20.2, 23w40a, 23w43b, 1.20.3 Pre-Release 2
    • None
    • Confirmed
    • Mob behaviour, Rendering

      The bug

      When a mob take no damage, the mob flashes red.

      How to reproduce

      1. Summon a weak iron golem
        /summon iron_golem ~ ~ ~ {Attributes:[{Name:generic.attack_damage,Base:0.0}]}
        
      2. Summon any mob with NoAI tag
        /summon minecraft:wither ~ ~ ~ {NoAI:1}
        

         The mob flash red despite it is taking any damage

        1. 2019-11-13_14.13.00.png
          760 kB
          TheBoy358
        2. 2019-11-13_14.13.03.png
          776 kB
          TheBoy358

            Unassigned Unassigned
            TheBoy358 TheBoy358
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              Created:
              Updated:
              Resolved:
              CHK: