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  1. Minecraft: Java Edition
  2. MC-165177

19w45a: Unable to load Overworld: Liquid tessellation crash

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 19w45a
    • None
    • Minecraft Version: 19w45a
      Minecraft Version ID: 19w45a
      Operating System: Linux (amd64) version 5.1.8-1-MANJARO
    • Unconfirmed
    • (Unassigned)

      So, here's the situation. My 1.15 snapshot world was updated and optimized for the latest 19w45a release, my current save was located in the nether. The game loaded up as per usual, I continue a on project I was working on in the nether. Upon completion, I entered a nether portal in an attempt to return to the overworld and in doing so the game crashed immediately upon coming out the other side. I am now unable to load my world whatsoever as every time I attempt to do so, I am returned to the point of exiting the nether portal, the world attempts to load once again and crashes on an infinite loop with the following water tessellation error:

      ---- Minecraft Crash Report ----
      // I blame Dinnerbone.Time: 11/7/19 11:10 PM
      Description: Tesselating liquid in worldjava.lang.NullPointerException: Tesselating liquid in world
      	at dbs.a(SourceFile:39)
      	at dnb.a(SourceFile:761)
      	at dsr.a(SourceFile:129)
      	at dpt.a(SourceFile:14)
      	at dpt.c(SourceFile:26)
      	at dqv.a(SourceFile:65)
      	at dqu.a(SourceFile:73)
      	at dsq$c$b.a(SourceFile:495)
      	at dsq$c$b.a(SourceFile:432)
      	at dsq$c.k(SourceFile:397)
      	at dsq.a(SourceFile:179)
      	at dqe.a(SourceFile:898)
      	at dqe.a(SourceFile:1068)
      	at dqa.a(SourceFile:720)
      	at dqa.a(SourceFile:550)
      	at dbd.d(SourceFile:932)
      	at dbd.b(SourceFile:569)
      	at net.minecraft.client.main.Main.main(SourceFile:199)
      A detailed walkthrough of the error, its code path and all known details is as follows:
      ----------------------------------------------------------------------------------------- Head --
      Thread: Render thread
      Stacktrace:
      	at dbs.a(SourceFile:39)
      	at dnb.a(SourceFile:761)
      	at dsr.a(SourceFile:129)
      	at dpt.a(SourceFile:14)
      	at dpt.c(SourceFile:26)
      	at dqv.a(SourceFile:65)-- Block being tesselated --
      Details:
      	Block location: World: (4,70,2), Chunk: (at 4,4,2 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
      Stacktrace:
      	at dqu.a(SourceFile:73)
      	at dsq$c$b.a(SourceFile:495)
      	at dsq$c$b.a(SourceFile:432)
      	at dsq$c.k(SourceFile:397)
      	at dsq.a(SourceFile:179)
      	at dqe.a(SourceFile:898)
      	at dqe.a(SourceFile:1068)
      	at dqa.a(SourceFile:720)-- Affected level --
      Details:
      	All players: 1 total; [dpo['0ctobot'/121, l='MpServer', x=22.99, y=73.00, z=-10.40]]
      	Chunk stats: Client Chunk Cache: 1225, 235
      	Level dimension: minecraft:overworld
      	Level name: MpServer
      	Level seed: 4625333142216027276
      	Level generator: ID 00 - default, ver 1. Features enabled: false
      	Level generator options: {}
      	Level spawn location: World: (-32,64,-256), Chunk: (at 0,4,0 in -2,-16; contains blocks -32,0,-256 to -17,255,-241), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
      	Level time: 24782631 game time, 875448 day time
      	Level storage version: 0x00000 - Unknown?
      	Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
      	Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
      	Server brand: vanilla
      	Server type: Integrated singleplayer server
      Stacktrace:
      	at dnb.a(SourceFile:442)
      	at dbd.c(SourceFile:1855)
      	at dbd.b(SourceFile:584)
      	at net.minecraft.client.main.Main.main(SourceFile:199)-- System Details --
      Details:
      	Minecraft Version: 19w45a
      	Minecraft Version ID: 19w45a
      	Operating System: Linux (amd64) version 5.1.8-1-MANJARO
      	Java Version: 1.8.0_212, Oracle Corporation
      	Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
      	Memory: 1676820944 bytes (1599 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
      	CPUs: 4
      	JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
      	Launched Version: 19w45a
      	Backend library: LWJGL version 3.2.2 build 10
      	Backend API: Mesa DRI Intel(R) Ivybridge Mobile  GL version 3.0 Mesa 19.0.6, Intel Open Source Technology Center
      	GL Caps: Using framebuffer using OpenGL 3.0
      	Using VBOs: Yes
      	Is Modded: Probably not. Jar signature remains and client brand is untouched.
      	Type: Client (map_client.txt)
      	Resource Packs: 
      	Current Language: English (US)
      	CPU: 4x Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz

      I realize that these are the inherent hazards of playing on snapshot releases, but this has rendered the world unplayable in it's current state and the thought of permanently losing the ability to do so has me in a bit of a panic.

            Unassigned Unassigned
            0ctobot Adam W. Willis
            Votes:
            1 Vote for this issue
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              Created:
              Updated:
              Resolved: