Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-165080

Seems to be resolution issue

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.14.4
    • None
    • Unconfirmed
    • (Unassigned)

      Hi! I accidentally started using a resource pack that my computer cannot handle, but now, I cant even open the game to change my resource pack back. I've looked at previously resolved issues and they didn't help and neither did support when I contacted them.

      The error is too long to submit, but Ill post the main parts. In "Sprites" it goes on to list a lot of errors and they don't fit within the 20,000 character limit.

       Heres the error:

      ---- Minecraft Crash Report ----
      // Don't do that.

      Time: 11/6/19 6:21 AM
      Description: Stitching

      dwz: Unable to fit: minecraft:block/sandstone - size: 512x512 - Maybe try a lower resolution resourcepack?
      at dwy.c(SourceFile:50)
      at dxa.a(SourceFile:147)
      at dys.<init>(SourceFile:201)
      at dyt.a(SourceFile:45)
      at dyt.b(SourceFile:16)
      at xl.a(SourceFile:11)
      at xl$$Lambda$1625/1588318071.get(Unknown Source)
      at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1582)
      at java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1574)
      at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289)
      at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056)
      at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1689)
      at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      • Head -
        Thread: Client thread
        Stacktrace:
        at dwy.c(SourceFile:50)
      • Stitcher -
        Details:
        Sprites: minecraft:block/acacia_door_bottom[512x512],minecraft:block/acacia_door_top[512x512],minecraft:block/acacia_leaves[512x512],minecraft:block/acacia_log[512x512],minecraft:block/acacia_log_top[512x512],minecraft:block/acacia_planks[512x512],..............

      Max Texture 
      Stacktrace:
      at dxa.a(SourceFile:147)
      at dys.<init>(SourceFile:201)
      at dyt.a(SourceFile:45)
      at dyt.b(SourceFile:16)
      at xl.a(SourceFile:11)
      at xl$$Lambda$1625/1588318071.get(Unknown Source)
      at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1582)
      at java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1574)

      • Overlay render details -
        Details:
        Overlay name: dcb
        Stacktrace:
        at dnc.a(SourceFile:676)
        at cyc.e(SourceFile:954)
        at cyc.b(SourceFile:410)
        at net.minecraft.client.main.Main.main(SourceFile:155)
      • Overlay render details -
        Details:
        Overlay name: dcb
      • System Details -
        Details:
        Minecraft Version: 1.14.4
        Minecraft Version ID: 1.14.4
        Operating System: Windows 10 (amd64) version 10.0
        Java Version: 1.8.0_51, Oracle Corporation
        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 1552466840 bytes (1480 MB) / 2013265920 bytes (1920 MB) up to 2147483648 bytes (2048 MB)
        CPUs: 8
        JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
        Launched Version: 1.14.4
        LWJGL: 3.2.2 build 10
        OpenGL: Intel(R) UHD Graphics 620 GL version 4.5.0 - Build 23.20.16.4973, Intel
        GL Caps: Using GL 1.3 multitexturing.
        Using GL 1.3 texture combiners.
        Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
        Shaders are available because OpenGL 2.1 is supported.
        VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: Yes
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: vanilla, file/Orion_Nebula_UNIVERSAL.zip (incompatible), file/realistico-08-full_v3.zip (incompatible)
      Current Language: English (US)
      CPU: 8x Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz

            Unassigned Unassigned
            ToeWasHere Charles Grant Yocum II
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved: