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Bug
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Resolution: Fixed
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19w44a, 19w45b, 1.15, 1.15.1, 1.15.1 Pre-release 1, 1.15.2, 20w09a, 20w11a, 20w12a, 20w14a, 20w16a, 20w17a, 20w19a, 20w21a, 1.16 Pre-release 5, 1.16.1, 1.16.2 Pre-release 3, 1.16.4, 20w46a, 20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, 1.17, 1.17.1, 21w38a, 1.18, 1.18.1, 1.18.2
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None
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Confirmed
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Rendering, UI
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Normal
The Bug:
Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
Steps to Reproduce:
- Create two boss bars with the notched style.
/bossbar add test1 "Test1" /bossbar add test2 "Test2" /bossbar set test1 players @a /bossbar set test2 players @a /bossbar set test1 style notched_10 /bossbar set test2 style notched_10
- Look at the bottom boss bar.
- Take note as to whether or not boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
Observed Behavior:
Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
Expected Behavior:
Boss bars with the notched style would not be rendered incorrectly if more than one boss bar is active.
- clones
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MC-146070 Bossbar notch opacity messed up when more than one bossbar is active
- Resolved
- is duplicated by
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MC-174899 Problem with bossbar texture in certain conditions
- Resolved
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MC-185627 Overlay between segments in Raid boss bar disappeared
- Resolved
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MC-189422 Visual raid bar glitch
- Resolved
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MC-191763 Only the first boss bar uses the correct texture with style
- Resolved
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MC-195672 All boss bars after the first are rendered incorrectly
- Resolved
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MC-206281 The raid bar looks kinda edgy
- Resolved
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MC-217393 Broken Bossbar
- Resolved
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MC-221632 Boss bars with notched styles renders wrong
- Resolved
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MC-231633 notched bossbar renders weirdly when being below a bossbar
- Resolved
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MC-234530 Boss bars with the notched styles opacity is broken
- Resolved
- relates to
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MC-200987 Title in bossbar breaks HUD opacity
- Resolved
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MC-269627 Toasts render translucent pixels as opaque
- Resolved
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MC-269832 Gamemode switcher sprites render translucent pixels as opaque
- Resolved
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MC-269834 Statistics screen sprites render translucent pixels as opaque
- Resolved
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MC-270049 Enchanting table buttons and level icons render translucent pixels as opaque
- Resolved
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MC-270051 Recipe book button renders translucent pixels as opaque
- Resolved
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MC-270518 Scrollers in block UIs render translucent pixels as opaque
- Resolved
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MC-270519 "Error" textures in block/entity GUIs do not support translucent textures
- Resolved
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MC-270640 Anvil text field does not support translucent textures
- Resolved
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MC-270678 Tabs in recipe book and Creative inventory do not support translucent pixels
- Resolved
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MC-270680 Buttons in the beacon GUI do not support translucent pixels
- Resolved
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MC-270741 Realms main menu icons do not render translucent pixels correctly, but accessibility/language icons do
- Resolved
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MC-270764 Recipe book buttons and icons do not render translucent pixels correctly
- Resolved
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MC-270765 Bundle background does not handle translucent pixels correctly
- Resolved
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MC-268929 pack.png does not support translucent pixels
- Resolved
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MC-269083 Effect background texture in inventory renders translucent pixels as opaque
- Resolved
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MC-269085 Experience bar and jump bar render translucent pixels as opaque
- Resolved
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MC-269440 Text fields render translucent pixels as opaque
- Resolved
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MC-269441 Difficulty lock button renders translucent pixels as opaque
- Resolved
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MC-269445 Some empty slot icons render translucent pixels as opaque
- Resolved
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MC-269619 Scroller in Telemetry Data screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269622 Previous/Next Page buttons render translucent pixels as opaque
- Resolved
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MC-269751 Advancement frames render translucent pixels as opaque
- Resolved
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MC-269755 Scroller in Report Player screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269763 Scroller in Realms screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269936 Transferable list (resource pack, data pack) screen buttons render translucent pixels as opaque
- Resolved
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MC-269937 World list buttons render translucent pixels as opaque
- Resolved
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MC-270563 Furnace, blast furnace and smoker smelting progress and burn time indicators do not support translucent textures
- Resolved
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MC-270564 Brewing stand fuel, bubbles and progress sprites do not support translucent textures
- Resolved
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MC-270641 Crafter UI sprites do not support translucent pixels
- Resolved
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MC-270692 Textures for empty slots do not support translucent pixels
- Resolved
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MC-270698 Loom recipe buttons render translucent pixels as opaque
- Resolved
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MC-270726 Advancement backgrounds render translucent pixels as opaque
- Resolved