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  1. Minecraft: Java Edition
  2. MC-164535

/playsound uses wrong feedback message for multiple targets

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    • Confirmed
    • Commands
    • Low

      The bug

      The /playsound command should use different feedback messages depending on whether one or multiple players are targeted:

      commands.playsound.success.single
      commands.playsound.success.multiple
      

      However, currently the code always uses commands.playsound.success.single:

      net.minecraft.server.commands.PlaySoundCommand#playSound
      if (collection.size() == 1) {
          cn2.sendSuccess(new TranslatableComponent("commands.playsound.success.single", sj2, collection.iterator().next().getDisplayName()), true);
      } else {
          cn2.sendSuccess(new TranslatableComponent("commands.playsound.success.single", sj2, collection.iterator().next().getDisplayName()), true);
      }
      

            slicedlime [Mojang] slicedlime
            marcono1234 Marcono1234
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              Created:
              Updated:
              Resolved:
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