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  1. Minecraft: Java Edition
  2. MC-164535

/playsound uses wrong feedback message for multiple targets

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    Details

    • Confirmation Status:
      Confirmed
    • Category:
      Commands
    • Mojang Priority:
      Low

      Description

      The bug

      The /playsound command should use different feedback messages depending on whether one or multiple players are targeted:

      commands.playsound.success.single
      commands.playsound.success.multiple
      

      However, currently the code always uses commands.playsound.success.single:

      net.minecraft.server.commands.PlaySoundCommand#playSound
      if (collection.size() == 1) {
          cn2.sendSuccess(new TranslatableComponent("commands.playsound.success.single", sj2, collection.iterator().next().getDisplayName()), true);
      } else {
          cn2.sendSuccess(new TranslatableComponent("commands.playsound.success.single", sj2, collection.iterator().next().getDisplayName()), true);
      }
      

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              Assignee:
              slicedlime [Mojang] slicedlime
              Reporter:
              marcono1234 [Mod] Marcono1234
              Votes:
              3 Vote for this issue
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              2 Start watching this issue

                Dates

                Created:
                Updated:
                Resolved:
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