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  1. Minecraft: Java Edition
  2. MC-164357

Slim player model does not have correct UV mappings for 64x32 skins

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.14.4, 19w42a, 19w44a, 20w15a, 1.16.4, 1.20.4, 24w11a
    • None
    • OS: GNU/Linux 5.2.20_1 x86_64
      Java: OpenJDK RE 1.8.0_202-b00; 64-bit (Package openjdk-jre-8u202b00_1 (amd64) provides java-runtime-8u202b00_1 (amd64))
      GPU: Intel Integrated Graphics
    • Confirmed
    • (Unassigned)

      When changing my skin, I decided to use the smaller 64x32 variant, that used to be standard, to save on file size because I did not need the second layer or different textures for each arm or leg.

      When I tried in-game, there were black bars on the left arm in the full player model much like when using a 3px arm skin for the 4px arm model.

      This does not affect the first person arm.

      Screenshots and the skin in question attached.

        1. 2019-10-23_15.57.07.png
          2019-10-23_15.57.07.png
          215 kB
        2. 2019-10-23_15.57.50.png
          2019-10-23_15.57.50.png
          498 kB
        3. 2019-10-23_15.58.22.png
          2019-10-23_15.58.22.png
          468 kB
        4. 2024-03-19_20.02.23.png
          2024-03-19_20.02.23.png
          735 kB
        5. 64x32 slim skin.png
          64x32 slim skin.png
          1 kB

            Unassigned Unassigned
            Hibi Hibi
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              Created:
              Updated:
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