Details
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Type:
Bug
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Status: Open
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Resolution: Unresolved
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Affects Version/s: 1.14.4, 19w42a, 19w44a, 1.15 Pre-release 1, 1.15.2 Pre-release 2, 1.15.2, 20w06a, 20w21a, 20w22a, 1.16 Pre-release 1, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 4, 1.16 Pre-release 5, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16.1, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.3, 20w45a, 21w03a
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Fix Version/s: None
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Confirmation Status:Confirmed
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Category:Rendering
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Mojang Priority:Trivial
Description
Attachments
Issue Links
- relates to
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MC-122715 /teleport command no longer prevents teleporting to invalid coordinates
- Resolved
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MC-186362 Casting issue: Translucent block rendering breaks down after 16,777,216 blocks
- Open
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MC-192718 Casting issue: Temperature loses precision at high distances leading to incorrect snow and ice generation and incorrect snowfall
- Open
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MC-207260 Casting issue: Sculk vibrations come from the wrong positions at high coordinates
- Open
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MC-88330 Textures and Effects are off when far away from the center of the map
- Resolved
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MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
- Resolved
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MC-167042 Casting issue: Campfire embers are generated at a point that loses precision at high coordinates
- Resolved
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MC-167044 Casting issue: Enchanting table book does not open for the player at high distances in some cases
- Resolved
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MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved
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MC-167047 Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates
- Resolved
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MC-167091 Casting issue: Water particles dripping from leaves lose precision at high coordinates
- Resolved
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MC-167971 Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates
- Resolved
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MC-170872 Casting issue: Nether biome particles suffer from precision loss
- Resolved
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MC-171035 Casting issue: Particles from falling rain lose precision at high coordinates
- Resolved
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MC-171037 Casting issue: smoke produced by lava during rain loses precision at high coordinates
- Resolved
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MC-182748 Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates
- Resolved
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MC-185480 Casting issue: Smoke particles emitted by campfires during rain form at the wrong positions at high coordinates
- Resolved
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MC-185925 Casting issue: Mineral vein generation uses 32-bit floats, leading to precision loss and potential crashes
- Resolved