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Bug
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Resolution: Duplicate
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None
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Snapshot 13w21a
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None
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windows 8
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Unconfirmed
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Survival
sound keeps stopping. I have to exit the launcher then re-launch the game to get it back, but the sound cuts out again after a few minutes.
.
Client> paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:281)
Client> paulscode.sound.libraries.SourceLWJGLOpenAL.play(SourceLWJGLOpenAL.java:616)
Client> paulscode.sound.Library.play(Library.java:706)
Client> paulscode.sound.libraries.LibraryLWJGLOpenAL.quickPlay(LibraryLWJGLOpenAL.java:795)
Client> paulscode.sound.SoundSystem.CommandQuickPlay(SoundSystem.java:1866)
Client> paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2438)
Client> paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> Error in class 'SourceLWJGL OpenAL'
Client> Audio Format null in method 'play'
Client> Exception in thread "Thread-6" java.lang.NullPointerException
Client> at com.jcraft.jorbis.Block.<init>(Block.java:55)
Client> at paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:252)
Client> at paulscode.sound.libraries.SourceLWJGLOpenAL.play(SourceLWJGLOpenAL.java:616)
Client> at paulscode.sound.Library.play(Library.java:706)
Client> at paulscode.sound.Library.play(Library.java:675)
Client> at paulscode.sound.SoundSystem.CommandPlay(SoundSystem.java:2076)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2599)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
- duplicates
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MC-16150 No sounds after a while / Music corrupting sound
- Resolved