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Bug
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Resolution: Fixed
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19w41a, 19w44a, 19w45b, 19w46a, 19w46b, 1.15 Pre-release 1, 1.15 Pre-Release 2, 1.15 Pre-release 3, 1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15, 1.15.1, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 1.15.2, 20w06a, 20w07a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w14a, 20w16a, 20w17a, 20w18a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 6, 1.16.2 Release Candidate 1, 1.16.3, 20w45a, 20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 1.17 Pre-release 2, 1.19
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Confirmed
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Spectator
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Commands
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Normal
To Reproduce
- Change your game mode to spectator.
/gamemode spectator
- Summon an entity, like an armor stand.
/summon minecraft:armor_stand ~ ~ ~ {Tags: ["target"]}
- Make the current chunk forceloaded in case the entity despawns.
/forceload add ~ ~
- Fly away, or use command.
/tp ~1234 ~ ~
- Use spectate command.
/spectate @e[limit=1,tag=target]
- You can fly to anywhere freely at clientside.
- You can find that you don't move at serverside by executing
/data get entity @s Pos
- You can find that you don't move at serverside by executing
- is duplicated by
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MC-167621 Spectate command only teleports to far/unloaded entities
- Resolved