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  1. Minecraft: Java Edition
  2. MC-163266

When the target in /spectate command is too far, the player's movement will not be restricted at client-side

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 23w03a
    • 19w41a, 19w44a, 19w45b, 19w46a, 19w46b, 1.15 Pre-release 1, 1.15 Pre-Release 2, 1.15 Pre-release 3, 1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15, 1.15.1, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 1.15.2, 20w06a, 20w07a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w14a, 20w16a, 20w17a, 20w18a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 6, 1.16.2 Release Candidate 1, 1.16.3, 20w45a, 20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 1.17 Pre-release 2, 1.19
    • Confirmed
    • Spectator
    • Commands
    • Normal

      To Reproduce

      1. Change your game mode to spectator.
        • /gamemode spectator
      2. Summon an entity, like an armor stand.
        • /summon minecraft:armor_stand ~ ~ ~ {Tags: ["target"]}
      3. Make the current chunk forceloaded in case the entity despawns.
        • /forceload add ~ ~
      4. Fly away, or use command.
        • /tp ~1234 ~ ~
      5. Use spectate command.
        • /spectate @e[limit=1,tag=target]
      6. You can fly to anywhere freely at clientside.
        • You can find that you don't move at serverside by executing
          • /data get entity @s Pos

            slicedlime [Mojang] slicedlime
            SPGoding [Mod] SPGoding
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            15 Vote for this issue
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              Created:
              Updated:
              Resolved:
              CHK: