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Bug
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Resolution: Unresolved
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None
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19w40a, 1.17.1, 1.20.1
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None
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Confirmed
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Mob behaviour
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Normal
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Gameplay
Some setups, much easier than others, can cause bees to hit a corner, and cease functioning.
This happens very quickly with end rods, it happens quickly with walls, slower with panes, and rarely, but still occurs, even in a wider setup as in the youtube video shared in the link below.
This happening at all will hurt the rates of any concept of automated farming of honeycombs/honey bottles.
This is separate but similar, to them losing their AI when reaching a certain distance away from a nest. The difference is that, bees that have lost their nest, and therefore lost their AI, can be led back to their nest, and will go inside.
These bees I'm reporting, are losing AI, and are within range still, of the nest they had been going in and out of successfully until they "died" in the corner.
EDIT: After breaking the flower beneath a "dead" bee, they regained functionality again. This doesn't change the fact that it hurts rates of a farm (as it isn't practical to go around all day and replace flowers) , but I hope it helps find a cause.
!
- relates to
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MC-196885 Bee's flying animation stops playing if it flies towards the inaccessible flower that is placed below the floor level
- Reopened