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Bug
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Resolution: Fixed
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1.14.4, 19w37a, 19w38b, 19w39a, 19w40a, 19w41a
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Confirmed
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Player
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Important
The hand animation should only play when using a non-active button, since that's the only time where the button actually does anything.
To test, hold right click when aiming at a button. The hand should only swing when the button is ready to be pressed, but it still swings when the button is pressed inward.
- relates to
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MC-160904 Right clicking on obstructed chest/shulker box plays hand animation despite no action actually taking place, overriding item uses
- Open
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MC-160926 Certain failed block right-click actions take precedence over right-click actions of items, also causing hand animations
- Open
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MC-21433 Fences Are Interactive Blocks
- Resolved
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MC-83998 Unable to place blocks on fences from off-hand
- Resolved
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MC-106826 Can interact with (eat) cake in creative mode/hunger bar is full
- Resolved
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MC-147549 Clicking on the bell from unringable angles/clicking non bell parts of the bell plays the hand animation
- Resolved
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MC-160894 Shovel swings when right-clicking on any block
- Resolved
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MC-160992 Certain blocks cause bare hand to animate when clicked on, despite no action taking place, but do not cause held items to animate
- Resolved
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MC-160993 Empty flower pots cause arm animation to play even when holding incompatible items
- Resolved
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MC-4582 Can't eat, throw, or shoot while looking at an Iron Door/Iron Trapdoor
- Resolved
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MC-187462 Holding right click on a button does not play a hand animation/activation sound for each activation
- Open
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MC-163448 Redundant hand animation when clicking on a fully-healed iron golem with an iron ingot
- Resolved