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Bug
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Resolution: Fixed
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1.14.4, 19w35a, 19w36a, 19w37a, 19w38b, 19w39a, 19w40a, 19w41a, 19w42a, 19w44a, 19w45a, 1.15 Pre-release 1, 1.15 Pre-Release 2, 1.15 Pre-release 3, 1.15 Pre-release 4, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w21a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 5, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.3, 1.16.4, 20w49a, 20w51a, 21w03a, 21w05b, 21w06a, 21w20a, 1.17 Pre-release 1, 1.17, 1.17.1, 1.18.1, 1.18.2, 22w17a, 1.19, 1.19.2, 1.19.3, 23w05a, 1.20, 1.20.1, 1.21
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Confirmed
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Particles
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Normal
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Gameplay
When punching or sprinting on certain blocks, no particles are given off, at least not until they actually break. This affects skulls, wall skulls (do these really need to still use a tile entity renderer?), banners, wall banners, signs and wall signs. Falling from a height into these blocks or successfully breaking them does produce particles as intended.
It may also be worth noting that all head blocks are also subject to MC-1874 when regrading falling particles.
- relates to
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MC-167886 Particles are created when punching nether portal blocks
- Open
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MC-1874 Breaking some blocks produces wrong particles
- Open
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MC-278286 Standing banners have breaking/sprinting particles but wall banners do not
- Resolved
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MC-166355 Item frames and paintings do not produce particles when broken
- Open
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MC-58127 No particles are produced while breaking signs or hanging signs
- Reopened
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MC-160994 Blocks broken by pistons do not display breaking particles
- Resolved