19w34a, 19w35a, 19w36a, 19w37a, 19w38b, 19w39a, 19w40a, 19w41a, 19w42a
Bees freeze if they cannot execute their current AI task and cannot pathfind to their current target, such as a player, a flower, or a bee hive/nest. This is probably the case because bees don't have a wandering AI and completely rely on their current target(s) for pathfinding.
This issue seems to occur in multiple different scenarios:
- Bee cannot find a flower or pathfind to a flower
- Angry bee cannot pathfind to its attacker (
- Bee cannot find a new home hive/nest or cannot pathfind to its home hive/nest, either after having pollinated a flower or after not finding a flower to pollinate
The last case appears to happen most often. It seems like if a bee has not pollinated a flower for a while (about 3600 ticks, maybe a bit more) and does not have a home hive (which happens often, see
MC-159418), this issue occurs.
The fact that the bee does not have any animation when being stuck in the air is a client-side issue and also occurs in other circumstances. That issue is tracked in
There are many ways to reproduce this issue, however the most common way this happens is if a bee is too high up in the sky. That case is easily reproducible using the following steps:
- Spawn a bee at the top of the world, way above the ground
- Follow the bee for a while, until its TicksSincePollination value is at least 3600
- Wait a bit longer
→ The bee will stand still