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Bug
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Resolution: Duplicate
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None
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1.14.4
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None
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Unconfirmed
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(Unassigned)
I was building in my world and a zombie happened to past in between the iron bars I was placing and it made this unique error I found, I don't exactly know what to call this bug but I did some looking around and no one has found it yet from what I saw. The video will probably explain more... I'm not the best writer...
I've done a little bit more testing and I've found it also happens with glass panes, stairs of any kind, walls/fences of any kind... heres an image to better show it
- duplicates
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MC-132428 Client-side block model (of fences, iron bars, walls ...) is not updated when placement is cancelled
- Resolved