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  1. Minecraft: Java Edition
  2. MC-157463

villager behaviour canceled becaues of wall/fence and slab

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 1.14.4
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      Windows 10

       
        
    • Confirmation Status:
      Unconfirmed
    • Category:
      (Unassigned)

      Description

      In my singleplayer world I am trying to build my own village with villagers and a lot of details.

      That is why I place fences and carpets to imitate a table. The room is 3,5 blocks high.

      After I got my first villager he acted pretty normal (blastfurnance villager).

       

      If this villager gets on the "table" he stop doing anything (still tradable).

      In a testworld I did some testing and the results are pretty interesting.

      If a 2 block high mob is on a fence or on a wall and if four slabs are placed above(like in the picture) it will stay there. 

      villager: wont move, will be targeted by hostile mobs but melee wont be able to hurt him

      zombie: wont move, wont hurt player or mobs

      creeper: wont move, will explode if player is close enough

      range mobs(e.g. skeleton): wont move but attack player...

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            • Assignee:
              Unassigned
              Reporter:
              TheFelix Felix
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              Dates

              • Created:
                Updated: