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  1. Minecraft: Java Edition
  2. MC-155442

As soon as the terrain loads, game crashes no matter the version. singleplayer / multiplayer

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • Minecraft 1.14.3
    • None
    • I have java version 8 update 211 (build 1.8.0_211-b12). i have a 64 bit gaming laptop.
    • Unconfirmed
    • (Unassigned)

      Minecraft used to run before, but now, on every version (including vivecraft) crashes when loading a world. I cant play on a server that my friend is playing on and cant play in VR, wich really, really annoys me. Here is my crash report

      ---- Minecraft Crash Report ----
      // This is a token for 1 free hug. Redeem at your nearest Mojangsta: HUG~

      Time: 6/11/19 3:36 PM
      Description: Tesselating block in world

      java.lang.IndexOutOfBoundsException
      at java.nio.Buffer.checkIndex(Buffer.java:546)
      at java.nio.DirectByteBuffer.putFloat(DirectByteBuffer.java:893)
      at bpy.b(VertexBuffer.java:622)
      at brb.a(BlockFluidRenderer.java:324)
      at bra.a(SourceFile:70)
      at com.mtbs3d.minecrift.render.MenuWorldRenderer.prepare(MenuWorldRenderer.java:165)
      at bes.an(Minecraft.java:897)
      at bes.a(Minecraft.java:654)
      at net.minecraft.client.main.Main.main(Main.java:121)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      at java.lang.reflect.Method.invoke(Method.java:497)
      at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
      at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Thread: Client thread
      Stacktrace:
      at java.nio.Buffer.checkIndex(Buffer.java:546)
      at java.nio.DirectByteBuffer.putFloat(DirectByteBuffer.java:893)
      at bpy.b(VertexBuffer.java:622)
      at brb.a(BlockFluidRenderer.java:324)

      – Block being tesselated –
      Details:
      Block type: ID #11 (tile.lava // ara)
      Block data value: 10 / 0xA / 0b1010
      Block location: World: (133,104,241), Chunk: (at 5,6,1 in 8,15; contains blocks 128,0,240 to 143,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
      Stacktrace:
      at bra.a(SourceFile:70)
      at com.mtbs3d.minecrift.render.MenuWorldRenderer.prepare(MenuWorldRenderer.java:165)
      at bes.an(Minecraft.java:897)

      – Initialization –
      Details:
      Stacktrace:
      at bes.a(Minecraft.java:654)
      at net.minecraft.client.main.Main.main(Main.java:121)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      at java.lang.reflect.Method.invoke(Method.java:497)
      at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
      at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

      – System Details –
      Details:
      Minecraft Version: 1.11.2
      Operating System: Windows 10 (amd64) version 10.0
      Java Version: 1.8.0_51, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 261678600 bytes (249 MB) / 1082916864 bytes (1032 MB) up to 2120679424 bytes (2022 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn256M
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: vivecraft-1.11.2-jrbudda-12r5
      LWJGL: 2.9.4
      OpenGL: GeForce GTX 1070/PCIe/SSE2 GL version 4.6.0 NVIDIA 430.86, NVIDIA Corporation
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: Yes
      Is Modded: Definitely; Client brand changed to 'vivecraft'
      Type: Client (map_client.txt)
      Resource Packs:
      Current Language: English (US)
      Profiler Position: N/A (disabled)
      CPU: 8x Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      OptiFine Version: OptiFine_1.11.2_HD_U_C3
      Render Distance Chunks: 20
      Mipmaps: 4
      Anisotropic Filtering: 1
      Antialiasing: 0
      Multitexture: false
      Shaders: null
      OpenGlVersion: 4.6.0 NVIDIA 430.86
      OpenGlRenderer: GeForce GTX 1070/PCIe/SSE2
      OpenGlVendor: NVIDIA Corporation
      CpuCount: 8

            Unassigned Unassigned
            ricktbp Célestin Groulx-Jeannotte
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              Created:
              Updated:
              Resolved: