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  1. Minecraft: Java Edition
  2. MC-152684

Fireballs summoned or stored with motion don't travel indefinitely

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.14.1
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      macOS Sierra 10.12.6

      Java 8 Update 171

       
    • Confirmation Status:
      Unconfirmed
    • Category:
      Commands, Entities

      Description

      While trying to create a function that would launch a (ghast) fireball in the direction the player was looking, I noticed that the fireballs slow down and stop. After more testing, It appears that fireballs summoned with direction/Motion or that have these tags stored to, don't travel indefinitely as fireballs usually do when launched by ghasts or punched by players.

      I expected that when I ran "summon minecraft:fireball ^ ^ ^1

      {ExplosionPower:2,life:1,direction:[1.0,0.0,0.0]}

      " the fireball would travel off at a constant speed

      Instead, they slowed down and stopped after traveling a short distance. The distance they traveled before stopping scaled directly with the amount of motion. once stoped, they would still explode if a block was place on them.

      To witness this, run summon minecraft:fireball ^ ^ ^1

      {ExplosionPower:2,life:1,direction:[1.0,0.0,0.0]}

      and observe how it slows to a stop

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              Assignee:
              Unassigned Unassigned
              Reporter:
              RobotNRP Nathaniel Palme
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                Created:
                Updated:
                Resolved: