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Bug
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Resolution: Duplicate
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None
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Minecraft 1.14.1
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None
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macOS Sierra 10.12.6
Java 8 Update 171
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Unconfirmed
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Commands, Entities
While trying to create a function that would launch a (ghast) fireball in the direction the player was looking, I noticed that the fireballs slow down and stop. After more testing, It appears that fireballs summoned with direction/Motion or that have these tags stored to, don't travel indefinitely as fireballs usually do when launched by ghasts or punched by players.
I expected that when I ran "summon minecraft:fireball ^ ^ ^1
{ExplosionPower:2,life:1,direction:[1.0,0.0,0.0]}" the fireball would travel off at a constant speed
Instead, they slowed down and stopped after traveling a short distance. The distance they traveled before stopping scaled directly with the amount of motion. once stoped, they would still explode if a block was place on them.
To witness this, run summon minecraft:fireball ^ ^ ^1
{ExplosionPower:2,life:1,direction:[1.0,0.0,0.0]}and observe how it slows to a stop
- duplicates
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MC-75252 summoned fireball has drag
- Resolved