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  1. Minecraft: Java Edition
  2. MC-152523

Illusioners hold their bows differently compared to version 1.12 up to version 1.13.2

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 2, Minecraft 1.14.2 Pre-Release 3, Minecraft 1.14.2 Pre-Release 4, Minecraft 1.14.2, Minecraft 1.14.3 Pre-Release 1, Minecraft 1.14.3 Pre-Release 2, Minecraft 1.14.3 Pre-Release 3, Minecraft 1.14.3 Pre-Release 4, Minecraft 1.14.3, Minecraft 1.14.4 Pre-Release 2, 1.14.4, 19w34a, 19w35a, 19w38b, 1.15.2, 20w15a, 20w16a, 20w17a, 20w18a, 20w19a, 20w20a, 20w20b, 20w21a, 20w22a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 5, 1.16 Pre-release 7, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w29a, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Release Candidate 1, 1.16.4, 20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a
    • Confirmed
    • Entities, Textures and models

      The bug

      In some development snapshots of 1.14, illusioners hold their bows differently compared to 1.12, even if they're unused. It's more identical to how skeletons hold their bows, which makes the illusioner looks like they're holding their bows with one hand.

      I consider the way they hold their bows to be intentional since this is how they use to hold their bows in 17w16a, up to 1.13.2. This is NOT a duplicate of MC-48071

      In the two screenshots below here, it shows the illusioner attacking a villager while trapped in a barrier block cage.

      How to Reproduce

      1. /summon illusioner
      2. Spawn a villager
      3. Wait for the illusioner to attack the villager
      4. Now observe the position of it's bow
        The illusioner holds it's bow differently and is similar to a skeleton.

      Comparison

      From 17w16a to 1.13.2

      From 1.14 to 1.15.2 (Current snapshot(s) for 1.16)

            Unassigned Unassigned
            drownedzombie01 DrownedZombie
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              Created:
              Updated:
              Resolved:
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