-
Bug
-
Resolution: Awaiting Response
-
None
-
Minecraft 1.14.1 Pre-Release 1, Minecraft 1.14.1 Pre-Release 2, Minecraft 1.14.3 Pre-Release 2
-
A vanilla server.
OpenJDK version "1.8.0_171"
OVH Game Dedicated Server: 10GB RAM allocated out of 32, i7 4790k @4GHz
-
Community Consensus
-
(Unassigned)
Getting this error when a player leaves the specified chunk. Tested on both 1.14.1 snapshots.
The server has a free space of 100GB.
[18:48:28] [Server thread/ERROR]: Failed to save chunk 130,-150 java.lang.RuntimeException: Too big to save, 1093258 > 1048576 at bxz.a(SourceFile:250) ~[server-1.14.1.jar:?] at bxz$a.close(SourceFile:236) ~[server-1.14.1.jar:?] at java.util.zip.DeflaterOutputStream.close(DeflaterOutputStream.java:241) ~[?:1.8.0_171] at java.io.FilterOutputStream.close(FilterOutputStream.java:159) ~[?:1.8.0_171] at java.io.FilterOutputStream.close(FilterOutputStream.java:159) ~[?:1.8.0_171] at bya.a(SourceFile:61) ~[server-1.14.1.jar:?] at bxx.a(SourceFile:58) ~[server-1.14.1.jar:?] at us.a(SourceFile:640) ~[server-1.14.1.jar:?] at us.a(SourceFile:410) ~[server-1.14.1.jar:?] at java.util.concurrent.CompletableFuture.uniAccept(CompletableFuture.java:656) [?:1.8.0_171] at java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:632) [?:1.8.0_171] at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:442) [?:1.8.0_171] at agk.h(SourceFile:135) [server-1.14.1.jar:?] at agk.p(SourceFile:114) [server-1.14.1.jar:?] at ve$a.p(SourceFile:507) [server-1.14.1.jar:?] at ve.d(SourceFile:239) [server-1.14.1.jar:?] at net.minecraft.server.MinecraftServer.aW(SourceFile:708) [server-1.14.1.jar:?] at net.minecraft.server.MinecraftServer.p(SourceFile:696) [server-1.14.1.jar:?] at agk.bf(SourceFile:99) [server-1.14.1.jar:?] at net.minecraft.server.MinecraftServer.o(SourceFile:680) [server-1.14.1.jar:?] at net.minecraft.server.MinecraftServer.run(SourceFile:636) [server-1.14.1.jar:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_171]