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  1. Minecraft: Java Edition
  2. MC-150785

Villagers and iron golems count towards the passive mob cap

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    • Confirmation Status:
      Community Consensus
    • Category:
      Mob spawning

      Description

      Villagers and iron golems seems to count towards the passive mob cap. If I have a bunch of villagers or iron golems, no animals will spawn in the world.

      Steps to re-produce:

      • Create a flat glass world with plains biome
      • Create a platform of solid spawnable blocks, watch animals spawn on the platform
      • Spawn a bunch of villagers/iron golems/both nearby (I spawned 30 in 30 cells)
      • Kill of all the animals, and watch the platform. No animals will spawn any more.
      • Name tag all the villagers/iron golems, animals will start spawning again.

      This is a major issue, and will affect passive mob spawning a lot.
      If you have a villager breeder in you spawn chunks, or a village actually spawn in your spawn chunks, there will be a lot less animals spawning in the world.
      And for multiplayer servers, it's enough for one player to have a villager trading mall, and it will stop all passive mob spawning for the entire server.

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        1. After_nametagging.png
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          SnuRRe
        2. Before_nametagging.png
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          SnuRRe

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              • Assignee:
                cojomax99 [Mojang] Cory Scheviak
                Reporter:
                snurre SnuRRe
              • Votes:
                11 Vote for this issue
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                Dates

                • Created:
                  Updated:
                  Resolved:
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