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Bug
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Resolution: Unresolved
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None
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Minecraft 1.14, 20w13b, 1.17.1 Release Candidate 1, 1.17.1, 1.19.3, 1.19.4
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None
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Confirmed
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(Unassigned)
If you put out a water source in a flat area and an observer next to it, every time the water's state is changed it outputs a redstone signal causing it to flash out signals which did not occur in 1.13.
Steps to replicate:
Place a water source on a flat area
put an observer next to the water source so it's able to observe the water source
remove the water source with a bucket and watch the observer output multiple redstone signals.
I originally encountered this when i was creating a creeper farm which relies on getting a redstone signal from observing water, but the design seems to break in 1.14 thanks to this. Is this a bug or a feature? If you stack this like in the photo attached it will randomly choose how many redstone ticks will output.