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Bug
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Resolution: Duplicate
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None
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Minecraft 1.14 Pre-Release 5, Minecraft 1.14
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None
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Minecraft Version: 1.14 Pre-Release 5, Operating System: Linux (amd64) version 4.4.0-141-generic Java Version: 1.8.0_201, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 693334976 bytes (661 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
i7 7700k, 64gb ram, 500gb SSD, ubuntu 16.04 serverMinecraft Version: 1.14 Pre-Release 5, Operating System: Linux (amd64) version 4.4.0-141-generic Java Version: 1.8.0_201, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 693334976 bytes (661 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB) i7 7700k, 64gb ram, 500gb SSD, ubuntu 16.04 server
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Unconfirmed
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(Unassigned)
While loading chunks in a straight line out from 0,0 at a relatively fast pace, server crashes with "Exception ticking world". Crash frequency appears to be directly related to the rate at which world loading occurs.
Time: 4/20/19 1:11 PM Description: Exception ticking world java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:909) at java.util.ArrayList$Itr.next(ArrayList.java:859) at bhu.a(SourceFile:72) at vg.a(SourceFile:317) at net.minecraft.server.MinecraftServer.b(SourceFile:827) at ug.b(SourceFile:343) at net.minecraft.server.MinecraftServer.a(SourceFile:764) at net.minecraft.server.MinecraftServer.run(SourceFile:632) at java.lang.Thread.run(Thread.java:748)
- duplicates
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MC-148830 Game crashed while loading chunks
- Resolved