Affects Version/s: Minecraft 19w14b, Minecraft 1.14 Pre-Release 1
Fix Version/s: None
When changing the key bindings the narrator narrates the current binding as narrator.controls.bound = %s is bound to %s
The second parameter is replaced by gui.narrate.button = %s button where that parameter is replaced by the actual key/button name.
This yields to narrations like
Jump is bound to space button
Attack is bound to left click button
This is already weird in English (a key is not a button!), but in other languages using a translation for gui.narrate.button e.g. in German "Schaltfläche" this is even weirder.
Proposal: Don't replace the second parameter of narrator.controls.bound by gui.narrate.button, just use the actual key/button name there.