Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-147765

Doors break while quickly placing signs on them while sneaking

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • Minecraft 19w14b
    • None
    • Windows 10 64-bit
      Minecraft Java edition: 19w14b
      No mods or plugins
      Done on a lan server (haven't tried singleplayer)
    • Confirmed

      The bug

      When placing a sign on a door, the bottom half of the door will open.

      Steps to reproduce

      1. Place a door
      2. Placing a sign on it by sneaking then quickly unsneaking
        → The bottom half of the door is open while the top is closed

      A video is also attached, 2019-04-10 20-55-50.mp4.

      Crash

      While reproducing this, the game crashed once.

      1.14 Pre-Release 1: crash-2019-04-10_20.53.10-client.txt
      ---- Minecraft Crash Report ----
      // Hey, that tickles! Hehehe!
      
      Time: 4/10/19 8:53 PM
      Description: Rendering screen
      
      java.lang.IllegalArgumentException: Cannot get property bvx{name=facing, clazz=class fa, values=[north, south, west, east]} as it does not exist in Block{minecraft:air}
      	at bvb.c(SourceFile:95)
      	at dbh.render(SourceFile:114)
      	at djz.a(SourceFile:688)
      	at cva.d(SourceFile:946)
      	at cva.b(SourceFile:410)
      	at net.minecraft.client.main.Main.main(SourceFile:154)
      
      
      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------
      
      -- Head --
      Thread: Client thread
      Stacktrace:
      	at bvb.c(SourceFile:95)
      	at dbh.render(SourceFile:114)
      
      -- Screen render details --
      Details:
      	Screen name: dbh
      	Mouse location: Scaled: (320, 169). Absolute: (960.000000, 508.000000)
      	Screen size: Scaled: (640, 339). Absolute: (1920, 1017). Scale factor of 3.000000
      
      -- Affected level --
      Details:
      	Level name: MpServer
      	All players: 2 total; [djm['user'/209, l='MpServer', x=8224.83, y=4.00, z=-164.55], djn['user'/210, l='MpServer', x=8187.51, y=5.11, z=-185.69]]
      	Chunk stats: MultiplayerChunkCache: 729, 482
      	Level seed: 0
      	Level generator: ID 01 - flat, ver 0. Features enabled: false
      	Level generator options: {}
      	Level spawn location: World: (128,4,176), Chunk: (at 0,0,0 in 8,11; contains blocks 128,0,176 to 143,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
      	Level time: 75487 game time, 6000 day time
      	Level dimension: 0
      	Level storage version: 0x00000 - Unknown?
      	Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
      	Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
      	Server brand: vanilla
      	Server type: Non-integrated multiplayer server
      Stacktrace:
      	at dhc.a(SourceFile:420)
      	at cva.b(SourceFile:1912)
      	at cva.b(SourceFile:418)
      	at net.minecraft.client.main.Main.main(SourceFile:154)
      
      -- System Details --
      Details:
      	Minecraft Version: 1.14 Pre-Release 1
      	Operating System: Windows 10 (amd64) version 10.0
      	Java Version: 1.8.0_51, Oracle Corporation
      	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      	Memory: 204522368 bytes (195 MB) / 496009216 bytes (473 MB) up to 1060372480 bytes (1011 MB)
      	JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      	Launched Version: 1.14 Pre-Release 1
      	LWJGL: 3.2.1 build 12
      	OpenGL: AMD Radeon(TM) RX 560 Series GL version 4.6.13547 Compatibility Profile Context 25.20.15031.1000, ATI Technologies Inc.
      	GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.
      
      	Using VBOs: Yes
      	Is Modded: Probably not. Jar signature remains and client brand is untouched.
      	Type: Client (map_client.txt)
      	Resource Packs: vanilla, file/Low Shield & Fire, file/Dark Mode
      	Current Language: English (US)
      	CPU: 6x AMD Phenom(tm) II X6 1045T Processor
      

        1. 2019-04-10_20.56.33.png
          220 kB
          [Mod] Neko
        2. 2019-04-10 20-55-50.mp4
          5.57 MB
          [Mod] Neko
        3. crash-2019-04-10_20.53.10-client.txt
          3 kB
          [Mod] Neko

            Unassigned Unassigned
            TheLordOfDucks Theodor Wihamre
            Votes:
            2 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: