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Bug
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Resolution: Fixed
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Minecraft 1.13.2, Minecraft 1.14 Pre-Release 1, Minecraft 1.14 Pre-Release 5
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Windows 10
Java Version 8 Update 131 (build 1.8.0_131-b11)
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Confirmed
The game can sometimes crash when replacing one tile entity with another tile entity. This seems to happen when the block is inaccurate because the tile entity is removed but is still being rendered because the tile entity is cached. It also seems to happen more frequently the more fps lag there is. This is similar to MC-135453, but only happens when the block is a tile entity.
I've attached a world that should cause the crash. You may need to adjust your view distance to cause enough chunk rendering to trigger the crash.
1.14 Pre-Release 5: [^crash-2019-04-18_10.20.33-client.txt]
---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 4/18/19 10:20 AM Description: Rendering Block Entity java.lang.IllegalArgumentException: Cannot get property bwe{name=facing, clazz=class fa, values=[north, south, west, east]} as it does not exist in Block{minecraft:dropper} at bvi.c(SourceFile:95) at dms.a(SourceFile:48) at dms.a(SourceFile:23) at dmj.a(SourceFile:141) at dmj.a(SourceFile:121) at dkm.a(SourceFile:671) at dki.b(SourceFile:857) at dki.a(SourceFile:766) at dki.a(SourceFile:630) at cvi.d(SourceFile:946) at cvi.b(SourceFile:410) at net.minecraft.client.main.Main.main(SourceFile:154) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at bvi.c(SourceFile:95) at dms.a(SourceFile:48) at dms.a(SourceFile:23) -- Block Entity Details -- Details: Name: minecraft:sign // bui Block: Block{minecraft:dropper}[facing=north,triggered=false] Block location: World: (-16,4,16), Chunk: (at 0,0,0 in -1,1; contains blocks -16,0,16 to -1,255,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Block: Block{minecraft:dropper}[facing=north,triggered=false] Block location: World: (-16,4,16), Chunk: (at 0,0,0 in -1,1; contains blocks -16,0,16 to -1,255,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Stacktrace: at dmj.a(SourceFile:141) at dmj.a(SourceFile:121) at dkm.a(SourceFile:671) at dki.b(SourceFile:857) at dki.a(SourceFile:766) -- Affected level -- Details: Level name: MpServer All players: 1 total; [djv['Ginger_Walnut'/211, l='MpServer', x=0.06, y=7.37, z=-12.84]] Chunk stats: MultiplayerChunkCache: 121, 49 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: {} Level spawn location: World: (0,4,-13), Chunk: (at 0,0,3 in 0,-1; contains blocks 0,0,-16 to 15,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1) Level time: 11428 game time, 11428 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Server brand: vanilla Server type: Integrated singleplayer server Stacktrace: at dhl.a(SourceFile:421) at cvi.b(SourceFile:1912) at cvi.b(SourceFile:418) at net.minecraft.client.main.Main.main(SourceFile:154) -- System Details -- Details: Minecraft Version: 1.14 Pre-Release 5 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 898753592 bytes (857 MB) / 1946157056 bytes (1856 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.14 Pre-Release 5 LWJGL: 3.2.1 build 12 OpenGL: GeForce GTX 1070/PCIe/SSE2 GL version 4.6.0 NVIDIA 417.35, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: vanilla Current Language: English (US) CPU: 16x AMD Ryzen 7 1800X Eight-Core Processor