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Bug
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Resolution: Fixed
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Minecraft 19w08a
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None
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Confirmed
The bug
When breaking a chest while it is in the closing animation and place and placing one there again, the animation is stuck (like half-open). When placing a normal block where the chest was before, the game crashes.
How to reproduce
Place a chest, open it.
Now, quickly break the chest and place a new one.
→ Uses the old model of the previous chest (open state)
Notes
- Works with chests, trapped chests, ender chests, spawners, campfires, enchantment tables, shulker boxes, and signs (may be incomplete).
- Re-entering the world fixes the problem.
- When replacing the chest with a trapped chest, it doesn't crash and it shows the animation of the chest instead of the trapped chest(chest and trapped chest interchangeable, but not chest to shulkerbox)
- Placing the chest in a different direction will result the animation facing that way too
- When connected to an double chest, the whole chest is stuck in the animation (directional)
- When destroying and placing a sign at the same spot, the sign contains the text of the sign that was destroyed previously
Crash
---- Minecraft Crash Report ---- // I let you down. Sorry :( Time: 2/20/19 4:41 PM Description: Rendering Block Entity java.lang.IllegalArgumentException: Cannot get property bry{name=facing, clazz=class ex, values=[north, south, west, east]} as it does not exist in Block{minecraft:barrel} at brc.c(SourceFile:95) at dik.a(SourceFile:71) at dih.a(SourceFile:155) at dih.a(SourceFile:135) at dgk.a(SourceFile:666) at dgg.b(SourceFile:956) at dgg.a(SourceFile:865) at dgg.a(SourceFile:725) at cqw.d(SourceFile:950) at cqw.b(SourceFile:412) at net.minecraft.client.main.Main.main(SourceFile:154) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at brc.c(SourceFile:95) at dik.a(SourceFile:71) -- Block Entity Details -- Details: Name: minecraft:chest // bpk Block: Block{minecraft:barrel}[facing=north,open=false] Block location: World: (-132,64,-148), Chunk: (at 12,4,12 in -9,-10; contains blocks -144,0,-160 to -129,255,-145), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1) Block: Block{minecraft:barrel}[facing=north,open=false] Block location: World: (-132,64,-148), Chunk: (at 12,4,12 in -9,-10; contains blocks -144,0,-160 to -129,255,-145), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1) Stacktrace: at dih.a(SourceFile:155) at dih.a(SourceFile:135) at dgk.a(SourceFile:666) at dgg.b(SourceFile:956) at dgg.a(SourceFile:865) -- Affected level -- Details: Level name: MpServer All players: 1 total; [dft[''/335, l='MpServer', x=-131.39, y=64.00, z=-149.75]] Chunk stats: MultiplayerChunkCache: 441, 342 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: {} Level spawn location: World: (-141,63,-127), Chunk: (at 3,3,1 in -9,-8; contains blocks -144,0,-128 to -129,255,-113), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1) Level time: 4037702 game time, 6000 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Server brand: vanilla Server type: Integrated singleplayer server Stacktrace: at ddi.a(SourceFile:449) at cqw.b(SourceFile:1919) at cqw.b(SourceFile:420) at net.minecraft.client.main.Main.main(SourceFile:154) -- System Details -- Details: Minecraft Version: 19w08a Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 558086024 bytes (532 MB) / 1040265216 bytes (992 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M Launched Version: 19w08a LWJGL: 3.2.1 build 12 OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: vanilla Current Language: English (US) CPU: 6x AMD Phenom(tm) II X6 1045T Processor
- is duplicated by
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MC-144482 Placing a barrel crashes the game
- Resolved
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MC-144484 Placing a block, break it and placed a another block at the same location result a buggy block
- Resolved
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MC-144488 Campfires no longer produce smoke when placed at a previous campfire location
- Resolved
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MC-144497 Graphic bugs
- Resolved
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MC-144516 Block entities are completely broken
- Resolved
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MC-144520 Shulker Boxes do not interact well with chests
- Resolved
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MC-144544 The interface of a command block doesn´t open
- Resolved
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MC-144563 Shulker boxes changing colors in proximity to ender chest
- Resolved
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MC-144566 bells judder after ringing it.
- Resolved
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MC-144573 Crash
- Resolved
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MC-144575 Disappearing Item Frames & Signs
- Resolved
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MC-144577 Game crashed when placing barrel
- Resolved
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MC-144581 Replacing bed with new colour doesn't change from the colour before
- Resolved
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MC-144596 Placing tile entities where previous tile entities once were displays that (old) tile entity
- Resolved
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MC-144598 Conduits not working
- Resolved
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MC-144601 Shulker Box placed as incorrect color
- Resolved
- relates to
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MC-144553 Invisible chests
- Resolved