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Bug
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Resolution: Cannot Reproduce
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None
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Minecraft 19w05a, Minecraft 19w06a, Minecraft 19w07a, 1.16.2, 21w08b, 21w19a
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None
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Ubuntu 18.04.2 LTS (GNU/Linux 4.15.0-45-generic x86_64)
java version "11.0.2" 2018-10-16 LTS
Java(TM) SE Runtime Environment 18.9 (build 11.0.2+7-LTS)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11.0.2+7-LTS, mixed mode)
Physic Server :
CPU : Intel i7-7700K OC - 4c/8t - 4,7GHz /5GHz
RAM : 64Go DDR4 2400 MHz
HardDrive : NVMe 450Go
Affected to this server :
CPU : no limit
RAM : 25GoUbuntu 18.04.2 LTS (GNU/Linux 4.15.0-45-generic x86_64) java version "11.0.2" 2018-10-16 LTS Java(TM) SE Runtime Environment 18.9 (build 11.0.2+7-LTS) Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11.0.2+7-LTS, mixed mode) Physic Server : CPU : Intel i7-7700K OC - 4c/8t - 4,7GHz /5GHz RAM : 64Go DDR4 2400 MHz HardDrive : NVMe 450Go Affected to this server : CPU : no limit RAM : 25Go
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Community Consensus
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Performance
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Important
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Platform
The bug
On my server, I must set doMobSpawning to false because AI of aggressive mob take all resources!
If I add datapack to remove AI on zombie, that's skeleton AI which take all resources.
And if I add datapack to remove AI on skeleton too, that's creeper AI which take all resources, etc.
[06] | | | | | | tick - 99.34%/91.47% [07] | | | | | | | minecraft:zombie - 89.92%/82.25% [08] | | | | | | | | ai - 98.83%/81.29% [09] | | | | | | | | | newAi - 99.97%/81.27% [10] | | | | | | | | | | targetSelector - 98.83%/80.32% [11] | | | | | | | | | | | goalSetup - 99.96%/80.29% [12] | | | | | | | | | | | | canSee - 99.81%/80.14% [12] | | | | | | | | | | | | unspecified - 0.19%/0.15% [11] | | | | | | | | | | | unspecified - 0.04%/0.03% [11] | | | | | | | | | | | goalTick - 0.00%/0.00% ...
With two players that's ok. But with four that start to lag, and with 10 players, the server crashes because tick too long with max-tick-time to 60 secondes (max-tick-time=60000).